The Zombie Rights Campaign Blog

Left 4 Dead 2: God Loves, Man Kills (Zombies)

The ZRC has continued to play Left 4 Dead 2 over the last week, in order to get a better appreciation of the next wave in anti-Zombie videogaming.

It has been pointed out that these ‘zombies’ are not technically undead, by an astute commenter here on the ZRC blog, and that is so; they fall more into the 28 Days Later category of post-modern zombie, where possessing ‘zombie-like’ traits is enough to get one categorized as a Zombie, whether or not one is Undead, and once so categorized, it is acceptable to run after such a person with a shotgun.

Yeesh.

In the online anti-zombie gaming world I have borne witness to many acts of savagery, including the human protagonists, the ‘good guys’ if you will, turning on one another out of spite or malice.

Even in this savage game, the ‘zombies’ never do that. It feels less like the end of the world and more like Humans once again invading a zombie city to spread persecution and use up ammunition.

The lack of cooperation amongst human player teams in the game, in fact, presents its chief difficulty. Without trust and coordination, the relatively simple, if barbaric, section of the game released as a demo proves an impossible obstacle course. Players must share healing items, move as a team and coordinate defenses, and yet, in an average four person squad, this is very difficult. Selfish grandstanding and copious friendly fire, even intentional friendly fire, often turn these run-throughs into a slaughter.

The ZRC thinks that the human gaming population could learn a few lessons from their virtual victims.


About The Author

The role of 'Administrator' will be played tonight by John Sears, currently serving as President of The Zombie Rights Campaign.

Comments

One Response to “Left 4 Dead 2: God Loves, Man Kills (Zombies)”

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