Walking Dead Videogame Details Emerge Slowly; Graphic Violence, the Main Selling Point, is Pledged Early On
I guess the people at Telltale Games know their target audience pretty well, having released scant details on the upcoming Walking Dead series of episode games save that they will be graphically violent:
“It’s very early on in the process, but I’m looking at story points and I think they’re going to make some announcements on that stuff very soon, and hopefully have some screenshots pretty quickly,” said Kirkman.
…
As for the nature of the games’ content, the Eisner winning writer confirmed that the videogames will not shy away from showing the glorious zombie violence that fans have come to love from the comics and TV series.
”Yeah, I don’t think we can avoid (making it graphic) with something like this. I would expect that kind of stuff,” he said.
Now, we’ve talked about this episodic game concept here before at the ZRC, and it is indeed a good parallel for the process of reading the Walking Dead comic itself, capturing the intermittent and disjointed, protracted storyline that takes ages, bordering on epochs of real world time to come to any sort of resolution. Very heady stuff, marrying concept to storyline that way. Have they considered, however, an MMO? I mean, nothing is more repetitive and mercenary in its vicious extraction of cash than a massively multiplayer game. Plus, having an enormous cast of interchangeable and indistinguishable players is a spot-on recreation of the Walking Dead’s enormous ensemble cast, and by tricking, err, recruiting gamers around the world into filling these roles you can avoid having to create software that could pass a Turing test. It’s win-win.
You know, except for the Zombies, and for human decency.
Comments