Stretching to Fix the Facts Around the Bigotry
As a handy short example of how lately the mainstream media is desperate to shoehorn Anti-Zombiism into every story they possibly can, look no further than this:
It’s a dilemma of the computer age: you’re on a zombie killing spree in the virtual world while in the real one your beer mug has run dry? What to do? Do you really have to pause the action to hunt down another beer? Not anymore. At a consumer electronics convention in Las Vegas this week, electronics firm Nvidia unveiled the so-called KEGputer. Yep, it’s a beer keg and a computer rolled into one.
Here you have a harmless article about a whimsical computer modification; there’s nothing specifically Zombie-like, Zombie Friendly or even Anti-Zombie about the modification itself.
Given that, why did Tammy Tuck feel the need to drag the horrible spectre of Anti-Zombie violence into the column? Why is THAT the first thing she thinks of when talking about computer gaming, which is noticeably *less* Anti-Zombie than the world of console videogaming?*
Why indeed. Once again, the fixation of an apparently Anti-Zombie media figure says far more about them than the subjects, the Zombies, that they cruelly mistreat in their approach to ‘journalism’.
*It’s worth noting that computer gaming is dominated by games like World of Warcraft, whose most recent expansion broke the all time daily and monthly sales records for PC games. World of Warcraft also features the Undead as characters, not just foes or plot devices, including an entire race of largely sympathetic Differently Animated individuals that can be chosen as player characters.
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