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We hope you'll find this blog an educational, entertaining, and inspiring source of information, whether you're recently undead, a long-time member of the differently animated, or a still-living friend of your fallen, yet risen again, brethren. Everyone with an interest in zombie rights is welcome!

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Bulletstorm, New Game from Makers of Unreal Tournament, Has Choice Words for Call of Duty

Posted By on February 7, 2011

Upcoming game Bulletstorm takes a decidedly sardonic view of the First Person Shooter genre, and seems determined to drag said games, kicking and screaming, back from the ultra-serious, grim, often ‘historical’ settings and tropes they’re situated in today.

So as part of their advertising push they released a savagely hilarious and completely merciless parody of the Call of Duty FPS series. The only way they could have made this better would be to pillory them for abandoning their premise wholeheartedly when the Anti-Zombie game craze came along.. but you can’t always get what you want, as they say.

Still, seeing Call of Duty taken down a peg? Priceless:

Look away, Call of Duty fans. Bulletstorm’s Duty Calls parody game viciously sums up the Call of Duty experience in one painfully funny four-minute experience complete with boring briefings, bloody screens, and the obligatory slow-motion shoot-out. Watch us play it.

Duty Calls, on the other hand, feels like a direct attack against one of gaming’s most successful shooter series. I’m not saying it isn’t hilarious and to some extent spot-on. It’s just all a bit mean-spirited.

Pfft. A parody video is mean-spirited, but selling millions of copies of violent Anti-Zombie videogaming isn’t?

At any rate, check out ‘Duty Calls’ for yourself:

“Choose Your Doom: ZOMBIE APOCALYPSE!” Book Attempts to Exclude Zombie Kids from Childhood Touchstone

Posted By on February 6, 2011

When you were a kid, if you were like me, you read some Choose Your Own Adventure Books. Well, the Zombie Apocalypse meme has finally branched out to corrupt even this longstanding childhood tradition, putting out yet more fiction that seeks to exclude Zombies from the conversation/audience:

This thrilling, fast-paced adventure pits you, the reader, against hordes of the undead. Every page offers a choice that can result in a grizzly death or bring you one step closer to stopping the zombie horde.

Zombie ‘horde’ again, eh? We’re still going with that term I see. Fantastic.

When I was a kid I got to read about haunted houses, caves that let you travel through time, or even stopping Space Vampires, which, to be fair, were still depicted as pretty awesome, and they were illegal immigrants to our planet so there was a legitimate reason to stop them.

The last thing we need are Anchor Space-pires.

But now, Zombie kids get to contend with this instead. Tragic really.

I actually had the idea to do a CYOA style book about the Zombie ‘Apocalypse’ once, but I’m lazy, so nothing ever came of it. Now that the bandwagon has really gotten moving it’d just seem derivative, though, unlike the above book which promises ‘no happy endings’, mine would have had some, and you can probably guess that you don’t get them by fighting the ‘Zombie hordes’ either.

‘Atom Zombie Smasher’ Game: For All the Budding Anti-Zombie Field Marshals Out There

Posted By on February 5, 2011

I’ll give the developers at Blendo Games credit, I haven’t seen an Anti-Zombie game with a focus on the strategic elements quite like this before:

There’s a new zombie game out now on PC, Mac and Linux – but its unlike any other zombie game on the market. Atom Zombie Smasher is a new strategy game from developer Blendo Games, makers of Flotilla. Atom Zombie Smasher is a strategy game that gives players an overview of a section of a city overrun by zombies. Players must select an evacuation zone and then protect it from zombies as they try to rescue a certain number of civilians per map.

There’s an overall map at play as well, so you’ll need to pick and choose your strategy as to which cities you save and when – choosing one over the other could result in multiple other cities being overrun. You’ll have numerous abilities at your disposal like artillery, dynamite, soldiers and others to try to defend an escape route for your civilians to the helicopter. It’s a bit like tower defense though it’s faster paced. The environments are also totally destructible which adds a unique twist to the usual pre-defined paths.

I suppose it was inevitable that the games would drift in this direction eventually, what with the popularity of World War Z turning the ‘Zombie Apocalypse’ into a ‘War on Zombies’ in the minds of many horror nerds, but I admit I didn’t see it coming, at least not this soon.

I wonder if we’ll see a resurgence in strategy games on the PC, all now infused with Zombie Flavored Creativity Substitute. I have many fond memories of Alpha Centauri for the PC, and I shudder to think of the modern, Anti-Zombie equivalent that could come out if this trend picks up.

Pirates of the Carribean Zombie Toys?

Posted By on February 5, 2011

I gave up on the movies myself after the first sequel, which just dragged on and on in my opinion, but this sounds interesting:

Ian McShane who plays Blackbeard in the upcoming Pirates of the Caribbean: On Stranger Tides film, starring Johnny Depp, was at a preview for the American International Toy Fair in New York, February 13- 16, to introduce a series of toys and action figures based on the film.

There is Blackbeard’s ship, the Queen Anne’s Revenge, action figures of Depp’s Captain Jack Sparrow, Penelope Cruz’s character Angelica and Geoffrey Rush’s Barbossa. And when placed under a black light, the figures transform into zombies.

I had previously heard there were Zombies in the upcoming film; not sure how to feel about that, yet. But if Captain Jack becomes a Zombie, maybe it won’t be all that bad? Maybe even Zombie friendly?

Now I’m actually interested. Good marketing on the toy, I guess. Plus the blacklight gimmick is just awesome.

Max Brooks Teaches Students How to Write Hate Literature

Posted By on February 5, 2011

Max Brooks, infamous author of ‘The Zombie Survival Guide’ and ‘World War Z’, recently gave a talk at a writer’s workshop in Asheville, North Carolina, where he instructed students on how he crafts best-selling Anti-Zombie books:

ASHEVILLE — When the zombies attack, will you be ready?

Max Brooks, author of undead-themed literature like “The Zombie Survival Guide” and “World War Z,” answered this question and more at a zombie survival lecture and writing workshop Friday at UNC Asheville.
“I thought ‘You know what? I’m going to get back to the kid I was at 13. I’m going to write a book about how to fight zombies,’” Brooks said at the writing workshop.
Brooks discussed how he faced the challenges of dyslexia as a child and used writing as a place to get away from his struggles in school.
“That was when I was alive,” Brooks said. “That was when I was happy, and writing kind of saved me.”

Brooks also answered many questions from the audience about both his writing process and tips for overcoming the hurdles of editing and publishing.
“The first thing you have to understand, at least for me and for a lot of writers I know, is the goal of the first draft, your rough draft, is just to write the end.” Brooks said. “That’s it. Don’t worry about making it good.”

Or about making it fair to the Differently Animated. Come to think of it, he doesn’t worry about that in *any* of his drafts.

The saddest part here for me is the way in which a young outcast develops writing as a talent only to use other oppressed or misunderstood individuals, Zombies in this case, as punching bags to further his own fame and career. Why couldn’t he have learned empathy along with writing craftsmanship, and helped further the cause of Undead Equality with his work?

I guess we’ll never know about roads not taken.

Happy Belated Birthday to George A. Romero from The Zombie Rights Campaign

Posted By on February 5, 2011

In the midst of all this constant arguing and occasional banhammering, I missed out on an important milestone yesterday: it was George Romero’s birthday!

Unfortunately, this annual event is typically celebrated with a healthy dose of Anti-Zombie rhetoric:

Today the man who launched a thousand zombie films with his 1968 classic Night of the Living Dead is turning seventy-one-years-young. And he doesn’t look a day older than any of the rotting corpses in his films.

Romero was born on February 4th, 1940 with a shotgun in one hand and a crowbar in the other. He went on to become one of the most influential filmmakers in American history (according to me). He is best known for his series of zombie movies including Night of the Living Dead, Dawn of the Dead, Day of the Dead, and most recently last year’s Survival of the Dead.

Stay informed, stay alive: If the zombies of Denver were lucid enough to know what day it is, they’d be giving a big “UUUUUngghGRRRRR!” in honor of George Romero right now.

Uggh. Look, he’s a very influential filmmaker, but Anti-Zombie movies are not all he’s done!

Why, the ZRC loves Creepshow, which features positive, even uplifting Zombie Friendly characters, and that was a George Romero movie. Mr. Romero CAN do better, he really can make a positive contribution to Zombie Culture… when he wants to.

This is why the Zombie Rights Campaign is more than happy to wish him a Happy 71st Birthday in spite of our differences about the Differently Animated.

May there be many returns, and hopefully, some day, another Zombie Friendly film (or three) from the mind of George A. Romero.

Professor from My Alma Mater Peddles Anti-Zombie Bigotry

Posted By on February 5, 2011

I was really saddened to hear about this story featuring an Anti-Zombie professor from my undergrad school, Indiana University:

There is something keeping Stephen Watt up at night, and it’s not vampires, demons or malignant pudding, but rather a simple question: why is it that Americans love killing zombies?

Watt, an English professor from Indiana University, spoke Friday night before a screening of the movie Zombieland in Stanford’s Cubberly Auditorium. He analyzed the phenomenon that is America’s obsession with the undead in his lecture, “The History of Zombieland: Or Why It’s So Much Fun to Kill the Undead.”

Zombie movies that take place in a post-apocalyptic United States have become more popular since 9/11. This genre of movies, increasingly popular after an era of anthrax and terrorist attacks, hurricane Katrina and the swine flu epidemic, may be a reflection of the unstablity of the 21st century, said Watt.

“After 9/11, the world had completely changed in one day, similarly to what happens in these movies.” Watt said. “We live in a society where we are not really sure what may occur from one day to the next.”

Despite his comments, Watt believes that zombie movies should not be over-analyzed, especially the comedic Zombieland.

“Zombies are just speechless aggressors of flesh,” Watt said. “Without the ability to formulate words, they resemble predatory animals. The capacity for language is one of the main [things that] distinguishes humans from animals. Words, rational arguments and expressions of desire don’t emanate from the zombies’ mouths in Zombieland–only blood and gunk.”

This absence of desire and non-human species affiliation may be one origin of our approval with the mass-murder of zombies, according to Watt. Just as hunters and fisherman obtain a certain satisfaction from killing animals, we may get pleasure from killing Zombies—which can be reguarded as less than human, less that machines, even less than flies.

I think a lot of the blame for the piece can be laid with the reporter – I mean, the less than flies thing? I really don’t know that that’s supported by the canon. Romero holds that his Zombies are considerably smarter and more human than flies; Boyle’s Zombies are motivated by rage, a human emotion; Russo’s are highly intelligent, if motivated by horrible hunger.

I also want to *strongly* caution film analysts about lumping 28 Days Later in with this ‘post 9/11 Zombie film’ theory, though Watt doesn’t do that here explicitly. 28 Days Later was released in 2002, yes; but movies take a long time to make, and much of it was shot before the WTC attacks in 2001.

From the Wikipedias:

Much of the filming took place prior to the September 11 attacks, and in the audio commentary Boyle notes the parallel between the “missing persons” flyers seen at the beginning of the film and similar flyers posted in New York City in the wake of the attacks. Boyle adds that his crew probably would not have been granted permission to close off Whitehall for filming after the terrorist attacks in New York.

I’ve always thought that the massive critical success of 28 Days Later, followed by the healthy commercial success of the Dawn of the Dead remake by Zack Snyder, had as much to do with the resurgence in Anti-Zombie film as any early 2000s sociological tension. Success breeds success, and Hollywood is terribly unoriginal, so they like to milk concepts dry. Such is life. Ascribing a ton of the newfound popularity to Terrorism ignores that the wave began before 9/11. Danny Boyle wasn’t inspired to do 28 Days Later by the attacks, whereas a lot of copycats (and one very lousy sequel) were obviously inspired by him.

Now, on to Prof. Watt’s assertions: basically, he posits an Anti-Zombie prejudice, without proof or evidence outside of the Anti-Zombie film canon, then uses these highly prejudicial statements as evidence that ‘we’ are justified in hating Zombies and slaughtering them.

Nevermind that there is no consensus in Anti-Zombie movies about much of anything, including Zombies. Zombieland ‘Zombies’ are nothing like John Russo ‘Zombies’, or Romero ‘Zombies’, or Boyle’s Rage ‘Zombies’, or old Hollywood Voodoo Zombies, ala White Zombie, whose Zombies weren’t much like the Zombies in King of the Zombies, and so on. In particular his statement about Zombies in the movies being nonverbal is just bunk. Zombies on film have talked, to varying degrees, for literally decades. Both Day of the Dead and Return of the Living Dead feature talking film Zombies, and they came out in 1985. I mean, come on.

I find his hunter/fisherman parallel more interesting, because it strikes closer to the truth – people have an inherent, and sick, compulsion to cause pain and suffering. Perhaps it’s a moral failing, perhaps an evolutionary throwback, but here it is. So given the least vaguely plausible signal to release pent-up aggression, an *unenlightened* individual (like Professor Watt, apparently) will fly into incoherent rage or bloodlust and hurt, well, Zombies.

That’s a theory I can get behind for its explanatory power, though clearly I see the moral dimensions rather differently.

All those tears the Anti-Zombie protagonists cry in the movies might just stem from guilty consciences instead of fear. Food for thought.

Zombie Killing League Shirt

Posted By on February 4, 2011

I’m tired of putting horrendous graphics for despicably hateful shirts up on the blog, so for now just deal with a description and a link:

Zombie Apocalypse t shirt is here! Which weapon will you choose when going on your Zombie Killing spree? The Zombie Killing League shirt is the perfect zombie shirt every zombie fighter at heart will love! Those left for dead fans and dawn of the dead followers know what to do when the inevitable zombie attack comes. Get your weapon ready. Smash some heads in and you will cure the infection one bullet at a time

Survive the ‘infection’? Oh yes, Zombies are an ‘infection’ that you ‘survive’ with violence. Did you ever think of trying for a peaceful resolution, hmm?

Of course not. Violence is the first thing Anti-Zombie bigots want to try when presented with a Zombie neighbor, co-worker, or fellow citizen. Sadly, it’s all they can think about, even fantasize about, longing for the day when they are allowed, by society at large, to be a craven, violent, self-interested savage.

Who fancies themselves a professional athlete too, it seems.

‘Zombies Ate My Neighbors’ to Be a Movie?

Posted By on February 4, 2011

Is it just me, or did they run out of ideas on new Anti-Zombie movies to make a long time ago? I mean, Hollywood isn’t known for its originality to start with, but, geez:

If you ever owned a Super Nintendo back in the day and never got a chance to play Zombies Ate My Neighbors, then you truly lost out on something special. The top-down shooter followed one or two players as they explored a variety of environments, picking up weapons, discovering secrets and saving survivors all while pumping bullet after bullet into the zombie horde.

Fun times.

Now FirstShowing has gotten word that a script written by John Darko adapting the game as a horror-comedy is looking for financing. The film is said to incorporate elements of the video game — including stars Zeke and Julie — but that it is largely its own coming-of-age high school story. With zombies and subversive comedy, of course.

Anti-Zombie violence very loosely based on a videogame, plus a ‘coming-of-age high school story’. This sounds like the movie I’d be forced to watch for all eternity in Hell.

On Trigger Warnings, debacle.tumblr.com, Dickwolves and Ratings Systems, Including Our Own

Posted By on February 4, 2011

This post is to try and get a lot of the stuff that’s been buzzing around my head in the context of the Dickwolves discussion down onto the blog so I can get back to our core mission of Zombie Rights agitation.

1) On ‘Trigger Warnings’
Having never heard of the term before the discussion on the Dickwolves post, I grabbed the wrong end of the stick and assumed that people were advocating the general, socially-mandated adoption of these ‘warnings’ on any and all blog posts discussing unpleasant topics. That doesn’t seem to be the case; it just seems to be a tool used by certain blogs and communities within their own policies.

Fine. However, I still think putting warning labels up before you discuss a topic infantilizes your audience. Here at the ZRC we believe in discussing even unpleasant topics, like, say, Capcom, while assuming our readers can handle it. I have, on occasion, put things behind cuts. Mostly just to keep the front page of the blog free of clutter, but on occasion, because the material was particularly disturbing. Isn’t that comparable?

Well.. slightly. I would maintain that there is a difference between displaying a primary, disturbing source or actual recording and a discussion of that source. There are grey areas here, so, again, feel free, Internet denizens, to use these warnings. It’s not like I have any authority to stop you. But we won’t be doing so here at the ZRC. I still feel, as I discussed with exhominem, that there are an infinite number of potentially offensive things within any discussion of absolutely anything, and so, an infinite number of these ‘triggers’ to warn against.

Perhaps that’s where the real objection comes in, for me: this idea that people who’ve lived through trauma are somehow roboticized, that if you press button A they cannot help but react method B. I agree with Amanda Marcotte that treating whole groups of people this way reinforces the notion that they are ‘ruined and broken’ by their negative experiences.

The whole terminology just reeks of Skinnerian Radical Behaviorist garbage anyway, and that sort of thing always appalled me.

2) Debacle.tumblr.com
These fine individuals linked to us in the context of a very long timeline relating to the Dickwolves affair that is, shall we say, pretty obviously slanted against the Penny Arcade guys, to the point where they try to read significance into Gabe’s iPod playlist.

(And yes, you did do that, people. You elevated trivia, the background music from an mp3 player during a Ustream session, to the level of relevant information to the discussion. Don’t try to pretend that that isn’t a selection bias, and that the bias isn’t relevant to your point of view. You didn’t mention what drawing tools he used or what room he drew in; those were also trivia, and you ignored them. You mentioned his music because you thought it gave insight into his mind, and was another example of him ‘mocking’ rape. Only, there was no evidence to support that belief.)

That being said, the ZRC would like to note a slight clarification. We didn’t just ‘take issue’ with the Penny Arcade decision, we tried to leverage it for our own Cause and clients. We’re far too proactive to settle for taking ‘issue’ with something like this.

We’d also like to thank you for the traffic.

3) Ratings systems
In the extended discussion with Exhominem, we drifted gradually on to the topic of ratings systems. I ranted as I often have against the ESRB and MPAA systems as censorship. The Comics Code too, but no one I’ve ever read seriously argues that it wasn’t censorship; a handy hint is that they published strict guidelines on what was, and was not, allowed to be published within their industry. Kind of gives the game away.

What, then is the difference between their systems and ours?

Primarily I think it’s this: we explain our criteria openly, discuss each reviewed piece extensively, and above all else, do not control the possibilities for distributing your work to a wider audience. If you don’t get an MPAA rating, or get the wrong one, you cannot get a major theatrical release in America. Period. The theatre chains working in concert with the MPAA are a cartel, function as a near-monopsony. The ESRB is even worse. In both cases, their control over the markets is fading fast, and hopefully they will become irrelevant, and then historical oddities, sooner rather than later.

The day that Gamestop or Amazon cease stocking works based on ZRC ratings is the day I retire the system. Period. We provide our guides to help shape conversation and encourage good behavior, as well as to help deter bad behavior; we neither want, nor will accept, the responsibilities of a censor. There are times when you really do need to watch The Birth of a Nation or The Night of the Living Dead. We don’t want to stop you, we just want to provide context.

You know, on the Romero movie. Birth of a Nation is odious but not our field.

4) Arguing with strawmen
I generally like this Amanda Marcotte piece, which I quoted from above, about the Penny Arcade thing, but I disagree with her analysis of the second comic in the Dickwolves series, where Tycho and Gabe facetiously apologize for the Dickwolf comic in the first place.

Her take:

3) That said, the guys at Penny Arcade responded in officially the worst possible way to respond. As Melissa correctly notes, they attacked strawmen, and this time they really did make light of rape. Jokes where you condemn rape in a sardonic tone really do imply that rape isn’t a big deal. In the time it took them to write the response, there were probably like 10 rapes in the U.S. alone. The cartoon implied that rape is less common than it is, that rape culture isn’t real, and that the whole subject is beneath you. This was tone deaf, sexist, and stupid.

The logical flaw here is that she thinks it’s significant that Penny Arcade attacked a strawman. That, in fact, is 90% of what they *do* in the comic.

This is a comic strip where they routinely draw the ‘CEO’ of a major gaming firm plotting Machiavellian treachery against their customers, or where they decided that Divx players were such an affront that theirs comes to life so it can belittle and harass its owners.

This is also a comic strip where they have Jesus as a major character so they can have the god-figure of the world’s largest religion endorse Mario Kart.

Gabe and Tycho are themselves straw-men, extreme caricatures of the duo behind the strip. Tycho’s rabid atheism (despite, as noted, being friends with Jesus), Gabe’s ignorance and impulse control problems, their proclivity for violence and amoral, sociopathic disregard for human suffering? None of that is realistic. No one would ever want, in real life, to associate with Tycho or Gabe. It’s not healthy.

Given that, yes, they responded to people who criticized a comic strip in an over the top fashion with their own over the top response. Considering that it’s Penny Arcade we’re lucky Jesus didn’t chime in at the last panel mentioning that there’s a special place in Hell for people who don’t like PA, or something. In other words, they were playing with kid gloves.

Now hopefully we can all get back to talking about Zombies.