The Zombie Rights Campaign Blog

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We hope you'll find this blog an educational, entertaining, and inspiring source of information, whether you're recently undead, a long-time member of the differently animated, or a still-living friend of your fallen, yet risen again, brethren. Everyone with an interest in zombie rights is welcome!

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An Anti-Zombie Movie From Alaska?

Posted By on June 28, 2011

It’s true, apparently Alaska isn’t just the place to set movies based on atrociously murky and confused comics based on vampires* anymore:

Shot entirely in Alaska, FROST BITE focuses on a small band of survivors after a zombie outbreak has overrun the world. They hole up in an abandoned grocery store that they dub Frost Bite, and have to deal with not only the ghouls but a gang of still-living attackers led by a religious zealot. Davison also co-stars in the movie alongside Cassy Humphreys, Steve Sterling, Stephen Waalkes, Andre Reissig and Cheyenne Buchanan.

‘Frost Bite’, how clever.

*rolls eyes*

Once again we see the ‘zombie outbreak’ which leads to what is frequently called the ‘Zombie Apocalypse’ and naturally, the film’s only focus is on those who are ‘still-living’, because Zombies aren’t characters worthy of consideration, they’re props, plot devices to induce fear in the audience.

How Living Supremacist of a viewpoint can you get?

We’ll keep you posted as updates become available on this film.

*’30 Days of Night’

The Zombie Rights Campaign Strongly Supports Supreme Court Ruling About Violent Videogames

Posted By on June 27, 2011

A controversial Supreme Court ruling was handed down today declaring that a California law restricting the sale of violent videogames to minor was unconstitutional.

WASHINGTON — The Supreme Court on Monday struck down on First Amendment grounds a California law that barred the sale of violent video games to children. The 7-to-2 decision was the latest in a series of rulings protecting free speech, joining ones on funeral protests, videos showing cruelty to animals and political speech by corporations.

Now I know what you might be thinking: much of the graphic and disgusting Anti-Zombie violence in the videogame industry today is targeted at virtual Zombies, so why is the ZRC applauding this decision?

We’re standing behind it because, quite frankly, it’s the right thing to do, not just on general principles of free speech but also for the Zombie Community.

The ZRC has discussed previously here on the blog our stance on free speech issues and our fervent belief that dialogue, as free and unrestricted as possible, is the best method to advance the goal of full Zombie Equality.

That belief has not changed, nor has our commitment to standing up for those rights, whether expressed in the context of Zombie Rights or not.

We picketed in favor of allowing the extremely dark and, again, controversial cinematic work ‘A Serbian Film’ to be screened in Chicago, for one example.

Getting back to Zombies, however, yes, there is an enormous amount of Anti-Zombie violence in today’s videogaming industry, and yes, this troubles the ZRC enormously.

We speak out constantly about Dead Rising, Resident Evil and numerous other evil franchises promoting hatred of the Differently Animated.

However, the same industry that brought us ‘Resident Evil’ also brought us the ‘Fallout’ games, a universe where Zombies are portrayed with enormous sympathy and nuance, not just as characters but as fully-fledged individuals. It brings us games like ‘Bioshock’ and ‘Final Fantasy X’ that explore the world of the Differently Animated and, while perhaps coming up short in some areas, pose thought-provoking questions about the nature of humanity and moral decision-making regarding the Undead.

And yes, those games are also quite violent, especially Fallout. Violent content does not negate art or make it inherently less worthy of protection or consideration.

The status of videogames AS art has now been thoroughly and resoundingly confirmed by the Supreme Court:

Justice Antonin Scalia., writing for five justices in the majority in the video games decision, Brown v. Entertainment Merchants Association, No. 08-1448, said video games were protected by the First Amendment.

“Like the protected books, plays and movies that preceded them, video games communicate ideas — and even social messages — through many familiar literary devices (such as characters, dialogue, plot and music) and through features distinctive to the medium (such as the player’s interaction with the virtual world),” Justice Scalia wrote. “That suffices to confer First Amendment protection.”

Depictions of violence, Justice Scalia added, have never been subject to government regulation. “Grimm’s Fairy Tales, for example, are grim indeed,” he wrote, recounting the gory plots of Snow White, Cinderella and Hansel and Gretel. High school reading lists and Saturday morning cartoons, too, he said, are riddled with violence.

(ibid)

This is precisely and absolutely correct. As careful observers of the media the ZRC is more than willing to attest that graphic Anti-Zombie violence is present across, tragically, almost all art forms. We have Anti-Zombie comics like ‘The Walking Dead’, and of course Anti-Zombie television like its adaptation. We have innumerable Anti-Zombie books, we have countless Anti-Zombie films, we even have Anti-Zombie music being published all the time here in America.

And yet, through it all, the ZRC still believes that the only way to advance our agenda is through convincing others of the rightness of our cause. Censoring Anti-Zombie art will not cure society’s ills, nor censorship of violent media in general. Failure to talk about a problem does not make it vanish, a lesson quickly deduced by millions of children who read ‘Harry Potter’ and marveled at a society so terrified of a villain that they refuse to even speak his name aloud.

And yet somehow millions of supposed adults have failed to learn that lesson. Astonishing.

Even more astonishing is that California reached the amazing determination that videogames alone, of all potentially violence-drenched media in the entire world, deserve, nay require, intrusive governmental regulation. Videogames alone, California declared, possess the power to instill new thoughts and feelings and behaviors in the young. Videogames alone pose the unspeakable danger of being able to influence and sway and change the minds of others.

What a low and despicable view of art, of culture and of literature other than videogames the legislators must have in California, to think them all so powerless, and what cowards they must be to fear the one form of expression they think has the power to change the world. How little they think of their own constituents as well, especially the parents in California, who can obviously not be trusted to instill any values at all in their own children, at least not compared with the power of a videogame.

Which brings us, at last, to the alleged goal of all these true-believers calling for censorship, for the protection of society, and usually the children, from supposed harm.

Naturally, I don’t believe them for a moment, but even if that was their goal, censorship is no way to accomplish it. Fiction aimed at children, yes, including videogames, is often violent and disturbing out of necessity, the need to be meaningful and true to the world, the need to say something honest and open about the reality we live in through a reality we don’t, and yes, that does means children will be exposed to unpleasant things and scary and terrifying things as well.

And that’s a good thing.

In response to a recent drummed up controversy over protecting kids from yet another boogeyman, this time Young Adult books, Sherman Alexie wrote a powerful and damning Opinion piece for The Wall Street Journal, entitled ‘Why the Best Kids Books Are Written in Blood’. A few highlights:

And, often, kids have told me that my YA novel is the only book they’ve ever read in its entirety.

So when I read Meghan Cox Gurdon’s complaints about the “depravity” and “hideously distorted portrayals” of contemporary young adult literature, I laughed at her condescension.

Does Ms. Gurdon honestly believe that a sexually explicit YA novel might somehow traumatize a teen mother? Does she believe that a YA novel about murder and rape will somehow shock a teenager whose life has been damaged by murder and rape? Does she believe a dystopian novel will frighten a kid who already lives in hell?

No, they are simply trying to protect their privileged notions of what literature is and should be. They are trying to protect privileged children. Or the seemingly privileged.

And there are millions of teens who read because they are sad and lonely and enraged. They read because they live in an often-terrible world. They read because they believe, despite the callow protestations of certain adults, that books-especially the dark and dangerous ones-will save them.

This is precisely correct. Whether the censorship campaigners wish to acknowledge it or not, we live in a deranged and degenerate society, and what’s more, we always have. Where is the Golden Age in human history free of strife and violence? Where’s your Shangri-la hidden in the history books? It’s not there, because it never was.

We have two options in the world we actually live and Unlive in. We can operate under the assumption that speech and art and ideas are dangerous and that we need to shelter society from them, first perhaps with children, as if that wasn’t bad enough, inevitably with others as the censors grow emboldened. That is one possibility. If history is any judge, it won’t lead us any closer to progress, although it might create a few nice bonfires of banned material to cook marshmallows over.

The other is, to the fullest extent we can manage, to TALK about our problems, our ideas, our hopes and fears and terrors, in order to hopefully gain a better understanding of one another. That freedom is the one that supports absolutely everything the ZRC does, and that dialogue is the activity we cherish most.

So yes, bring on the violent videogames, and the books, and the comics and the music. Bring on the art and literature, Zombie Friendly and Living Supremacist, and let’s have it all out in the open. Haul out Robert Kirkman and Max Brooks and George Romero, along with the ZRC of course. Let children see both sides, let adults see both sides, and let’s find out who we really want to be, as a society, as a nation, as a planet. I’m confident in the rightness of our Zombie Friendly cause and in its eventual triumph.

The ZRC and our righteous Cause have nothing to fear from free expression, from art, and as of today, videogames are considered protected First Amendment speech in the United States of America.

Let’s apply pressure to the videogame makers of the world to live up to that honor.

ZRC Reviews: ‘Zombie Equality’ T-Shirt

Posted By on June 27, 2011

Finally, another positive thing to review! I was getting worried:

This Ugly Americans shirt features a motivational poster style design seen in Mark Lilly’s office at New York City’s Department of Integration. The word Equality is printed below the image of a zombie and a human shaking hands.

Equality! Yes!

The ZRC has heard some good things about Ugly Americans (though we’re hopeful the ‘Ugly’ part isn’t an epithet applied to Zombies) and intends to rent it at some point for a thorough review. In the meantime this is a very promising sign!

Zombie Equality… ah. What a great design. Simple and yet elegant. Progressive and yet harkening back to earlier images of togetherness.

We rate this shirt as Zombie Friendly.

Equality is important.

You can pick it up at 80sTees.com

‘Walking Dead’ Season 2 Casting Firms Up; Plenty of Comic Left to Adapt, Oh Boy

Posted By on June 27, 2011

So there’s some more news about who’ve they’ve picked to help dramatize the Anti-Zombie prejudice and beam it into your living room, and what the second season would be about, by extension:

It looks to be that Maggie Greene (Glenn’s future lover, at least in the comic) has been cast to be plays by Lauren Cohan (from Supernatural and The Vampire Diaries so she has some interaction with monsters) and her father, Hershel, has been cast to be played by Scott Wilson (Who has been in a LOT of films you may have seen, Behind the Mask: The Rise of Leslie Vernon , The Last Samurai, Monster, and the list goes on!)

The more they are mentioning it looks as if this plot line may carry us through almost the entire season (which I’ve mentioned before I’m iffy on, though only because it was the only plot line I wasn’t fully sold on. Hopefully they will include the journey to from the farm and possibly away from it to say, a prison.

Let’s see… the farm storyline ended in the second volume of ‘The Walking Dead’, I read a couple more after that I believe back in the day, and there are how many volumes out now?

Fourteen?!

Yes, fourteen trade paperbacks. So far. #14 just came out.

At this rate, with each season seeming to be about one trade, ‘Walking Dead’ could go on longer than M.A.S.H. and E.R. combined. Someone get me a stiff drink.

Upcoming Book ‘Dead Inside: Do Not Enter’ Like Post Secret for Anti-Zombie Crowd

Posted By on June 27, 2011

The ZRC was alerted to this upcoming book on Twitter this morning and I have to say, it’s both an ingenious and evil concept.

First, the Tweet that started it all:

We just got the link for our book on Amazon: “Dead Inside: Do Not Enter” http://amzn.to/l5Ok2C coming out 9/21 Preorder Now!!! #MFZAR

The book is entitled ‘Dead Inside: Do Not Enter’ and has a striking concept:

Product Description
Post Secret meets World War Z in this chilling vision of the fallout following a global zombie pandemic. A gradual mutation of a virulent strain of super flu gives rise to millions of the undead, who quickly overwhelm treatment facilities and swarm cities around the world, leaving survivors on their own against a legion of the infected. This chilling story is told through the scraps of paper, scrawled signs, and cryptic markers left by survivors as they struggle to stay alive and find those they ve lost in a world overrun by zombies. Through these found notes and messages letters to loved ones, journal fragments, confessions, and warnings readers can uncover the story of what went wrong, and come to know the individual voices of those affected by the zombie crisis.

About the Author
Lost Zombies is a San Francisco Bay Area-based social network for zombie fans that logs a quarter-million page views monthly.

Yes, it’s the Zombie Apocalypse… again. Only this time it’s told in a found footage sort of a way, not entirely dissimilar to ‘Zombie Haiku‘, but focusing on the Living ‘survivors’ as a group, conveyed in the form of found scraps of primary testimony from a fictional doomsday. It’s a novel concept, at least, but no less a hateful one.

Just look at the loaded language in the official product description: the undead ‘swarm’, the world is ‘overrun by zombies’. Who’s to say that the Undead don’t congregate peacefully, or that they don’t have equal claim to this planet? After all, they are FROM here.

Isn’t it their world too? I certainly think so.

The ZRC will keep you apprised as to any further updates on this disturbing looking tome. It comes out September 21st of this year, for those who need to investigate on their own behalf.

‘Zombie eXs’ Movie Rails Against Zombies Using Failed Romance Fodder, Cliche of Possessive Former Girlfriend

Posted By on June 27, 2011

What is it with the stereotype about women in failed relationships going mental, anyway? Is it a misogyny thing? Why don’t men get the same treatment by pop-culture, anyway?

Regardless, it’s a trope older than dirt.

Heav’n has no Rage, like Love to Hatred turn’d,
Nor Hell a Fury, like a Woman scorn’d.

More recently, of course, filmmakers have loved to dabble in the revenge of the ex-girlfriend concept, with everything from ‘Fatal Attraction’ to ‘My Super Ex-Girlfriend’. ‘Scott Pilgrim’ is *kind* of a noteworthy inversion, I suppose.

Well, given that movies bashing Zombies are all the rage, why not a movie bashing Zombie ex-girlfriends?

Besides good taste I mean. Oh well:

Meet Zach. Nice guy. Terrible taste in women. They leave him but they never forget him. He’s heading into the next bad break-up when the newest fad in H20 drinks starts turning ex-girlfriends into zombies who have one idea, getting back together with Zach. Three friends have to stop the Ex’s and save the world.

Yes, it’s another comedy using Zombies as the butt of a joke. *groan*

Someday I will have to give Simon Pegg a piece of my mind about all the Anti-Zombie comedies he helped unleash on the world. (Anti-Zom-Coms?)

In the meantime, you can have a teaser trailer for ‘Zombie eXs’, which lays out a fairly convincing argument for abandoning the modern world and going to live in a shack somewhere in the Rockies until civilization mercifully collapses.

Atlanta Inconveniences Population, Sucks Up to AMC to Facilitate Anti-Zombie TV Series ‘The Walking Dead’

Posted By on June 26, 2011

It’s just deplorable how low some cities will sink to try and get a piece of the lucrative Anti-Zombie pie:

Atlanta residents may have a reason to use the CDC’s Zombie Preparedness Kit as scores of zombies descended on the Cumberland area today.

The zombies were part of the 160-person film crew that was filming the second season of the AMC television series “The Walking Dead.” All 13 episodes of the show’s second season will film in and around the Metro Atlanta area, said AMC’s unit publicist. The filming, along with other projects in the state, brings with it an estimated $2.1 billion economic impact in Georgia.

Filming was done at the Riverwood office park at the intersection of Cobb Parkway and Riverwood Parkway for several hours Monday morning.

When asked why AMC chose to film on location, AMC’s representative, who asked not to be identified, explained that it had everything to do with Atlanta’s Southern hospitality.

“I do know they chose to come back to Atlanta because the city was so nice to production,” she said.

Roads in the Cumberland Mall area will be closed today until 9 p.m. due to filming and the threat zombies pose to commuters. The roads subject to the closure include Cobb Galleria Parkway from Akers Mill Road to Cumberland Boulevard; Riverwood Parkway from Cobb Galleria Parkway to Cobb Parkway; and at Cobb Parkway and Riverwood Parkway.

Cobb Police officers are monitoring barricades at the entrances to these roads in order to keep the zombies contained, but also to keep commuters from interrupting filming.

“Production works with the DOT (Department of Transportation) on all road closures,” AMC’s unit publicist said. “And the DOT helps notify people in advance so they know what to expect in their morning commute.”

I apologize for the lengthy excerpt, but almost all of the information in the original piece is vital to our discussion here, and to illustrate just how far Atlanta and the Georgia state government will go to grab some of the Walking Dead mega-bucks.

(I’d wager that 2.1 billion figure is for something like all films shot in Georgia, not just Walking Dead, but who knows)

Doesn’t the state care at all about its native Zombie population? Or, for that matter, anyone who needs to get to and from work, Living and Zombie alike? I mean, we’re talking about closing down public roads in order to facilitate the production of a hate movie, using public goods not just for private ends, but EVIL private ends. It’s openly anti-democratic, disgustingly and discriminatingly so in fact.

Uggh.

Where can they go from here? What even worse insult to the hardworking and taxpaying Zombie citizen can Robert Kirkman and AMC come up with? I guess we’ll have to wait and see.

In the meantime it’s worth noting that the good citizens of Georgia are paying a direct cost for the Anti-Zombie fervor driving the nation, and that includes the local Differently Animated population, who now have to wait in interminable traffic, potentially missing appointments, time with their family, even school plays featuring little Zombie Billy and Betty, all so that ‘The Walking Dead’ can film its slick and vicious propaganda to push out across the basic cable of the nation.

For shame, AMC, and of course, continuing shame to Walking Dead guru and general evil supergenius Robert Kirkman, who has been engaged in a Twitter feud with the ZRC over the last few days.

The ZRC is honored to do battle with him, of course, now and in the future.

‘The Dishonored Dead’ – A ZRC Review

Posted By on June 26, 2011

I had previously discussed a review on BuyZombie of ‘The Dishonored Dead’ by Robert Swartwood here on the ZRC blog, and the author was kind enough to send us a review copy to peruse. I got a bit sidetracked by Chicago outings/madness, and also wanted to give myself plenty of time to digest the book after reading, but I still apologize for the delay in completing the process.

The following review contains light but not inconsequential spoilers as it discusses the Zombie Rights aspects of ‘The Dishonored Dead’. If you want a shorter answer, ‘The Dishonored Dead’ is an intriguing read that subverts and comments about the Zombie Apocalypse and the relative humanity of the Living and Undead through the prism of dystopian fiction. We heartily recommend it and award it a Zombie Friendly rating. You can readily obtain it at Amazon.

Full review follows behind the cut:
(more…)

Zombie Research Society Abuses Science to Spread Fear of Zombies

Posted By on June 26, 2011

We’ve had to talk about, and dispel, the notion that any of a variety of extant diseases or infectious agents could suddenly and spontaneously become the fuel for a Zombie Apocalypse before here on the ZRC. Usually it’s some fungus that infects ants and manipulates their behavior, or Toxoplasma, whose effects on human behavior are often VASTLY overstated by the terrified bedwetters in the Anti-Zombie Movement.

Still, every day is a new opportunity to abuse actual science in the pursuit of one’s fear, I guess. Case in point from the Zombie Research Society:

In August 2010 we first reported on a dangerous new superbug living inside the artificially enhanced breasts, butts and noses of plastic surgery patients in England. Known as NDM-1, the bug is able to merge with any number of different species of bacteria to render them resistant to nearly all antibiotics.

If a weakened zombie sickness currently exists it would need only to merge with the NDM-1 to create an unstoppable undead plague the likes of which the world has never seen.

The issue here is that bacteria infect, not typically transform, their hosts. Even the favorite bugaboo of the Zombie Paranoiac crowd, Toxoplasma gondii, doesn’t alter the host except in subtle ways by manipulating brain chemistry. They certainly don’t turn Undead.

I also have to question the reading comprehension of our rivals over at the ZRS, because their summary of the NDM-1 situation, culled from a Wired article, is grossly misleading and factually incorrect.

NDM-1 isn’t a ‘superbug’ at all; it’s not a bacterium, it’s an enzyme the gene for which bacteria can swap around amongst themselves. It is not a separate organism or a separate disease, but rather, a tool that bacteria can bundle into their genes to make themselves resistant to almost all of the best and last-resort antibiotics used in hospital settings. (Bacteria, in fact, do this sort of thing all the time, although NDM-1 is part of a broader variety of these very nasty genes to crop up recently.)

From Wired:

The acronym (for “New Delhi metallo-beta-lactamase 1″) indicates an enzyme that allows common gut bacteria to denature almost all the drugs that can be used against them, leaving two or three that are inefficient or toxic. It was first identified in a resident of Sweden, of Indian origin, who had returned to India for a visit, was hospitalized there, went back to Sweden, and was hospitalized again.

That, obviously, is very bad. Bacteria possessing NDM-1 are often found to be resistant to almost all drugs used against them as a result; sometimes, literally all drugs. But it isn’t a new plague and it can’t ‘merge’ with any existing ‘Zombie sickness’. It could, at best, if that ‘sickness’ was bacterial in nature, make it resistant to antibiotics. That’s all NDM-1 does. It’s bad enough, there’s no need to exaggerate.

And certainly no need to fearmonger against Zombies in the process.

For shame, ZRS, for shame.

‘Zombie Tag’ Reflects Widespread Nature of Divisive ‘Humans vs. Zombies’ Game

Posted By on June 26, 2011

We’ve talked about this extremely popular ‘Humans vs. Zombies’ phenomenon before here on the ZRC blog; what started out as a sort of ‘fun’ collegiate event has grown into something almost resembling a social movement, all unfortunately dedicated around staging faux Zombie Apocalypse events for ‘fun’.

It was only a matter of time, I suppose, before these fake pre-enactments of the End of the World themselves became the topic of life imitating art, and so I give you ‘Zombie Tag’:

Dillon Hill enlists his group of childhood friends to play ‘Zombie Tag’ one last night before they go off to college and their separate ways. To make the evening special he hires a few zombies to give his friends a scare. Problems arise when the group is caught up in a plot to recover evidence against a crooked politician that Dillon’s father has hidden on their property. Dillon stages a zombie attack to fend off the bad guys while they protect each other and the evidence until help arrives.

Ah, the classic movie premise of ‘plot happens set against widely understood but unrelated cultural event X’.

We’re starting to get into Six Degrees of Kevin Bacon territory covering stuff like this for the ZRC though. This is a fictional depiction of a real life game that itself fictionalizes a scenario presented in other works of fiction. On the other hand, the remove from Zombie Rights is somewhat illusory, since the very nature and pervasive extent of these ‘games’ helps to reinforce and legitimize Anti-Zombie prejudice in the real world population, especially young people. Today they learn that it’s ok to stereotype Zombies and attack them with NERF weapons, tomorrow they might try real Zombies and real firearms.

Tragic, I know. That’s why we in the Movement need to make it socially unacceptable to play these harmful and hateful games by applying peaceful pressures and persuasion whenever possible. Playing tag WITH Zombies? Good and inclusive. Playing ‘Zombie Tag’? Negative and stereotyped.

Let’s all keep that in mind.