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We hope you'll find this blog an educational, entertaining, and inspiring source of information, whether you're recently undead, a long-time member of the differently animated, or a still-living friend of your fallen, yet risen again, brethren. Everyone with an interest in zombie rights is welcome!

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Dead Winter Review: #100-Current

Posted By on March 11, 2010

Well, I finally got around to finishing the Dead Winter archives for the ZRC. (The earlier review is located here)

Sadly, there isn’t much new to report, no sudden progressive attitude on the rights of Reanimated Americans. The comic continues to take the grim, Romero-esque line of Undead Bashing that we’ve all become so familiar with since Night of the Living Dead shambled into theatres.

In these comics, our intrepid band of Lifeists continue to leave a trail of carnage and zombie bodies as they find shelter and community with other ‘survivors’, then eventually set out to loot a Super Walmart or fictional equivalent. There are some close calls, some clever animated pieces, and Mr. Monday Blues lays waste to a bunch of his old life’s enemies in his spare time.

Honestly, that man is a workaholic. Surviving a Zombiepocalypse, a Most Dangerous Game/Running Man competition, AND getting revenge? Serious Type-A personality there.

So yeah. Dead Winter continues to stylishly and creatively bludgeon the reader with its anti-Zombie prejudice over the next 200 some odd updates.

The ZRC therefore has to give this one a thoroughly negative review. For shame, Dead Winter. For shame.

One comic in particular I wanted to highlight as being especially repugnant in its treatment of the Differently Animated can be found here.

See that? A new ‘game’ to be played by blinding a zombie with a toilet plunger, and using them as a variant on Pin the Tail on the Donkey?

That takes the cake, doesn’t it?

Yeesh.

(Dead Winter updates on Tuesdays and Fridays, and can be found at this address)

Public Appearances for 2010

Posted By on March 11, 2010

Just wanted to put up a quick post about the ZRC’s public appearance schedule for the year so far.

March 27th -28th: Horrorhound (Indianapolis)
The ZRC will be in attendance but only as spectators this year, due to, well, quite frankly, we’re not sure. Horrorhound seems to be having a lot of trouble keeping in contact with Vendors, and failed to even notice our application until it was too late. So we can’t get a booth. Still, we’ll be milling about, and get a chance to see our Arch-nemeses Tom Savini and George Romero.

May 1st: Women of Horror 2 (Chicago)
We plan to attend the Women of Horror 2 film festival, and we’ll likely have a booth but that’s not set in stone yet. Come on out to the historic Portage theatre and see some flicks. No word on if any are zombie related yet.

July 9th-11th: Famous Monsters of Horror (Indianapolis)
This is a huge one folks, our first table at a big convention. And hey, what do you know, they even took our money in a timely manner. They have quite a lineup for a horror con this year, and in zombie news they’re having a Cast Reunion for Night of the Living Dead. What better chance for the ZRC to shame a number of actors and actresses who profited from greenface all at once? If you’re in Indianapolis and you support Zombie Rights, you have to come out for this one. Perhaps we can make another picket line.

September 3rd-5th: Geek Kon (Madison, Wisconsin)
We missed this last year, shame on us. This year we plan to both attend and have a booth so that we can spread the word about Zombie Rights to the receptive Madisonian audience.

Fall 2010: Dark Carnival Film Festival
We will be in attendance at the DC as we are every year. Last year was a great campaign for Zombie Rights, and we expect no less this time around. There will be protests and picketing and of course lots of ZRC merchandise to purchase.

Zombie-Con (Milwaukee)
Barring an event-conflict and assuming it goes on schedule as usual this year, the ZRC plans to attend the convention named for our rights-seeking Undead brethren.

That’s it for now, Z-fans. We will add more dates to the schedule as we make confirmations. In particular we’re looking for stuff to do in the late spring/early summer, so if you have anything in mind, feel free to email us here at the Zombie Rights Campaign.

Rise of the ‘New’ Zombie?

Posted By on March 6, 2010

Reinvention in the horror genre is a very common occurrence. Vampires are especially prone to this, but it’s true of all so-called ‘monsters’. (See this TV Tropes page for examples)

Depictions of the Differently Animated, aka Zombies, in America have largely been of one of two types. First you had your Voodoo thrall zombie, a slave either risen from the grave or brought to a state of semi-death through mystical chemistry. Then, thanks largely to Mr. George Romero (grr), we got the Romero zombie, a disease-ridden walking corpse with an unquenchable desire for human flesh.

From time to time there have been variations, certainly. And the Euro-zombie archetype, which at times straddles the line between undead and Demon, has made the occasional inroad. Still, by and large, the Romero stereotype dominates our culture.

Yet lately, there has been a rash of what one might term ‘New Zombies’ in the media. Currently in theatres is a remake of Romero’s Not-quite-Zombie film The Crazies, which is very similar to his Zombiepocalypse films, save that the people engaged in mayhem aren’t dead per se. Also very popular at the moment are the Bioshock games (the second of which has just come out this last month), which feature an underwater city where superpowered, and thoroughly insane, people feed upon the dead for the raw materials they need to survive. In this case it’s a technomagical substance rather than meat itself, but you can see the parallels.

Does this indicate another metamorphosis of the zombie genre is on the way? Are these creatures, despite not being Undead in a traditional sense, nonetheless beings who need the ZRC’s advocacy and outreach efforts? Should we have a Splicer Solidarity sub-organization, or a Crazy Counseling group?

These are serious issues that the ZRC will give weighty thought to in the coming days and weeks.

Yet Another Zombie Defense Review

Posted By on February 28, 2010

I was looking through the Xbox Live Marketplace today and saw something insidious – a Zombie game being sold under the Indie Game label for only 80 points, or a dollar in real money.

I decided to investigate, and what I found was shocking.

Ok, not *that* shocking.

As the title suggests, Yet Another Zombie Defense (YAZD from here on out) is a tower defense style game, where you are fending off the zombie hordes in a darkened game universe. It’s just your character huddled around a single streetlamp fighting off a horde of zombile automatons, round after round.

It must be noted that there are several oddities about this game. For one, despite being a lone figure in a zombie apocalypse, your character has access to some sort of vast weapons based economy. After each round, during the day he/she can purchase guns, heavy ordinance and easy to assemble fencing with which to fend off his nemeses. Yet, despite this clear evidence of a functioning society, he/she never leaves their streetlight.

Odd.

The zombie AI behavior is also strange. Zombies will ignore the human player in many instances to attack the pallisades you construct instead. Is this an act of altriusm, so that the next round’s zombies can find an easier path to the human at the center? Is this a sign that the zombies hate pallisades far more than the living?

I have a theory that explains all this. In fact, the player character is an outsider, an invader, a highly trained commando from a mercenary firm, something like Blackwater, here on behalf of the Pallisade-Industrial complex. He has been commissioned to field test the latest innovations in anti-Undead weaponry, and is in fact paid per zombie scalp collected, a shameful practice from our nation’s past brought to new evil life in the 21st century. Your enemies aren’t unfeeling flesh eating monsters, but oppressed Differently Animated resistance fighters, struggling for freedom!

You don’t play the hero in this game, oh no – you play a greedy mass murderer!

*dramatic musical cue*

And to think, this is widely available, on Xbox Live, for so little money. The developers ought to feel a deep sense of shame.

Comments

Posted By on February 28, 2010

The ZRC blog is sadly being flooded with spambots of late, so if you want to comment you might have to wait a bit before your verbiage shows up. Sorry bout that – we’re looking into various spam filters at the moment and will soon have this nailed down, I think

Politics of Zombie Health Care

Posted By on February 26, 2010

While it’s good to see Zombies depicted as caring, civic-minded individuals, this comic‘s use of Zombie stereotyping is still offensive.

Next time perhaps we can get a Zombie protest depicted without the halting speech and compulsive human-eating? Hmm?

Deadpool: Merc with a Mouth #7

Posted By on February 24, 2010

Holy $*#@ ladies and gentlemen, I finally got to read the latest Deadpool: Merc with a Mouth, and it was all I ever wanted.

Well, in a single issue of a comic book.

Continuing where the cast left off last time, Deadpool and his Zombie counterpart enter the dimensional portal in Florida and begin a wacky multiversal journey/satire of other dimension hopping comics titles (I’m looking at you, Exiles).

The book also enters a variety of different artistic styles, as each universe is depicted by a different artist. Even a world drawn by Rob Liefeld (so expect enormous chests and rocket-shaped breasts on the ladies).

This issue also marks a return to the higher levels of humor that the last, semi-filler issue failed to attain. Actually, it’s blisteringly funny throughout, with a number of jokes that made me laugh entirely too loudly for this time of night.

Ahh, forget it. Our neighbors are jerks. They can put up with it.

Z-Pool gets a number of the best lines and quite a bit of attention, as befits a full member of the cast and not some Zombie token (Z-Token?). Now, he does eat some tasty human flesh in this issue, but it’s completely justified and organic to the plot, so there’s no Zombie bashing here.

All in all, a quality title and a return to form for the Merc with a Mouth team. Totally recommended.

Dead Winter Review (1-100)

Posted By on February 19, 2010

While waiting for the latest issues of Deadpool to arrive, delayed due to a lifeist mole of some sort within the US Post Office (Anti-Zombie spies are everywhere), the ZRC was made aware of another zombie-themed webcomic, entitled Dead Winter.

Dead Winter has a rather large archive, so I thought that I’d pause here at the 100th comic or so and see how it’s going.

Well? Badly, in a word. Badly for Zombie Rights.

Dead Winter starts out with your fairly standard Hollywood Post-Romero Zombie Apocalypse. In mid-sized American city of some sort, we meet a waitress, Liz Cooper, working her miserable shift at a sleazy diner on the night of the Zombie pandemic. Naturally, an infected customer comes into the restaurant and the story begins from there. As the outbreak spreads, Liz has to contend with ever larger hordes of the ravenous undead and learn to stand up for herself, yadda yadda yadda. In a parallel story, a hitman operating under the codename ‘Mr. Blues’ or ‘Black Monday’ is also operating in this city during the pandemic, and he tries to make his way out of town, a path of destruction left in his wake.

The art evolves quickly, the writing is fairly punchy, if a bit stodgy at times. Some of the symbolism goes over the top. What really gets us here at the ZRC, however, is how uniform the anti-Zombie portrayal is online, Dead Winter being merely an example.

I mean, is there a handbook? It can’t just be that everyone memorizes the work of Mr. Romero and his diabolical henchman Mr. Savini religiously, can it?

The dead start to rise from their graves, or, since almost no one is buried quickly in the modern era, from gurneys and ambulances and the morgue. Immediately a panicked public turns to melee weapons and shotguns as the government falls apart and order disappears. Huge numbers of the differently animated roam the streets, hungry for human flesh.

Now, assuming for a moment that the Differently Animated were actually like this, unthinking, unreasoning masses I mean, shambling about at 2 mph, how is it that they get the upper hand over the human population? I’ve seen it said that the golden rule of zombie movies is that ‘No one knows they’re in a zombie movie’, or in this case, a zombie comic, and thus everyone acts irrationally and self-destructively. But surely the police and armed forces have trained for, if not Hollywood Zombies per se, then civil unrest, rioting, and the outbreak of sudden disease.

Yet, in a Hollywood Zombie comic, nobody ever gets as far as an organized response. Society collapses like a house of cards in a hurricane. Does this reflect our underlying cynical doubt about the longevity of American society? Are filmmakers and comic artists, in fact, scapegoating the Undead to cover for their own lack of civic pride and faith in their public institutions?

In Dead Winter’s case, the message seems to be that the only classes of society one can rely upon in an emergency are hit men and waitresses.

Perhaps, whether we’re talking zombie comics or movies or books for that matter, the real question isn’t, ‘How do you survive’, it’s ‘Why are you so insecure about Western Democracy?’

Well?

(A concluding review will be posted once the entire archive of Dead Winter has been analyzed. In the event of actual mass-Zombification, the ZRC will be serving cookies and milk at its suburban Madison location. Zombies like cookies too.)

Dungeons and Dragons

Posted By on February 15, 2010

So it turns out that in Dungeons and Dragons there is a non-villainous class of undead, called Revenants. They serve the death goddess, who, in 4th Edition terms, is neither good nor evil (like, one would suppose, death itself).

Really, they’re less of a ‘race’ than a class, a sort of profession that a character can fall into, like being a rogue or a paladin or what not. Still, I know if my character ever dies, I can bring them back as a non-shambling, not-automatically-evil Undead character, and that’s progress.

I still need to get ahold of the Undead monster supplements to document all the lifeist prejudice within, however. You should see the stuff on kid zombies that I remember reading in the game store. Uggh. Not all child undead are like Gabe from Pet Sematary!

Just look at Tim. He’s adorable and non-violent. Would never dream of cutting your Achilles tendon.

Is Dungeons and Dragons Lifeist?

Posted By on February 8, 2010

I’m going to go through the source books we own in more detail soon, but just from the start of this 4th edition campaign the Technical Director and I are engaged in, it definitely seems so. Many character classes start off with, or can eventually obtain, powerful anti-undead spells and abilities. And these are the designated ‘hero’ types. Why, I ask, are Zombies held in such ill repute?

The ZRC will have to purchase some additional materials. I’m pretty sure there are entire supplemental volumes dealing with undead ‘Monsters’ that can be dropped into campaigns for the players to vanquish. Yet, among the races characters can play, there is not one undead species? Why, I ask? You have room for Dragon-like mammals and half-orcs, but not a Zombie? Or are you, Wizards of the Coast, saying that all undead are inherently evil?

Actually, I bet they are, what with that wacky Alignment system of theirs.